[{"@context":"https:\/\/schema.org\/","@type":"Article","@id":"https:\/\/www.hcl.sk\/project-scorpio-co-mozeme-ocakavat\/#Article","mainEntityOfPage":"https:\/\/www.hcl.sk\/project-scorpio-co-mozeme-ocakavat\/","headline":"Project Scorpio: \u010co m\u00f4\u017eeme o\u010dak\u00e1va\u0165?","name":"Project Scorpio: \u010co m\u00f4\u017eeme o\u010dak\u00e1va\u0165?","description":"To, \u017ee v\u00fdvoj modern\u00fdch technol\u00f3gii sa ka\u017edoro\u010dne pos\u00fava dopredu raketovou r\u00fdchlos\u0165ou sme u\u017e po\u010duli to\u013ekokr\u00e1t, \u017ee n\u00e1m to dnes pr\u00edde ako oby\u010dajn\u00e1 fr\u00e1za. Ni\u010d to ale nemen\u00ed na tom, \u017ee toto tvrdenie je jednozna\u010dne pravdiv\u00e9. V\u00fdkladnou skri\u0148ou tohto v\u00fdvoja pravidelne b\u00fdvaj\u00fa videohry. K\u00fdm e\u0161te pred p\u00e1r rokmi sme sa na\u00a0obrazovk\u00e1ch pozerali na digit\u00e1lne prostredia a&hellip; <p class=\"more-link-p\"><a class=\"more-link\" href=\"https:\/\/www.hcl.sk\/project-scorpio-co-mozeme-ocakavat\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>","datePublished":"2017-02-26","dateModified":"2023-04-25","author":{"@type":"Person","@id":"https:\/\/www.hcl.sk\/author\/#Person","name":"","url":"https:\/\/www.hcl.sk\/author\/","identifier":1,"image":{"@type":"ImageObject","@id":"https:\/\/secure.gravatar.com\/avatar\/44215cbfc388d6c267f7eccf0a5fae95a459f733d44435ee1a21bfc9d2aea339?s=96&d=mm&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/44215cbfc388d6c267f7eccf0a5fae95a459f733d44435ee1a21bfc9d2aea339?s=96&d=mm&r=g","height":96,"width":96}},"publisher":{"@type":"Organization","name":"hcl.sk","logo":{"@type":"ImageObject","@id":"\/logo.png","url":"\/logo.png","width":600,"height":60}},"image":{"@type":"ImageObject","@id":"https:\/\/www.hcl.sk\/wp-content\/uploads\/img_a280243_w2030_t1493236474.png","url":"https:\/\/www.hcl.sk\/wp-content\/uploads\/img_a280243_w2030_t1493236474.png","height":0,"width":0},"url":"https:\/\/www.hcl.sk\/project-scorpio-co-mozeme-ocakavat\/","about":["Technika"],"wordCount":581,"articleBody":"To, \u017ee v\u00fdvoj modern\u00fdch technol\u00f3gii sa ka\u017edoro\u010dne pos\u00fava dopredu raketovou r\u00fdchlos\u0165ou sme u\u017e po\u010duli to\u013ekokr\u00e1t, \u017ee n\u00e1m to dnes pr\u00edde ako oby\u010dajn\u00e1 fr\u00e1za. Ni\u010d to ale nemen\u00ed na tom, \u017ee toto tvrdenie je jednozna\u010dne pravdiv\u00e9. V\u00fdkladnou skri\u0148ou tohto v\u00fdvoja pravidelne b\u00fdvaj\u00fa videohry. K\u00fdm e\u0161te pred p\u00e1r rokmi sme sa na\u00a0obrazovk\u00e1ch pozerali na digit\u00e1lne prostredia a postavi\u010dky zlo\u017een\u00e9 iba z nieko\u013ek\u00fdch pixelov, dnes ich u\u017e m\u00e1me probl\u00e9m rozozna\u0165 od animovan\u00e9ho filmu, ba dokonca od reality.V\u00fdvoj\u00e1ri sa ka\u017edoro\u010dne predh\u00e1\u0148aj\u00fa, kto pon\u00fakne najviac vy\u0161perkovan\u00fa grafiku, s\u00a0maxim\u00e1lnym d\u00f4razom pre detaily, dychber\u00face nasvietenie sc\u00e9n, \u00a0\u010di realistick\u00e9 fyzik\u00e1lne prvky v\u00a0roz\u013eahl\u00fdch digit\u00e1lnych svetoch. To samotn\u00e9 u\u017e kladie na hardv\u00e9r hern\u00fdch konzol zna\u010dne ve\u013ek\u00e9 po\u017eiadavky. No n\u00e1stup novej gener\u00e1cie telev\u00edzorov a\u00a0monitorov, pon\u00fakaj\u00facich Ultra HD rozl\u00ed\u0161enie 4K, ako aj neut\u00edchaj\u00face po\u017eiadavky hr\u00e1\u010dov, ktor\u00ed si chc\u00fa u\u017ei\u0165 bl\u00e1znenie v digit\u00e1lnych svetoch \u010do najplynulej\u0161ie, a\u00a0mnoh\u00fdm tak hranie vo frekvencii\u00a030 fps (- sn\u00edmky za sekundu) nesta\u010d\u00ed, prin\u00fatili v\u00fdrobcov Sony aj Microsoft pr\u00eds\u0165 na trh s\u00a0vylep\u0161en\u00fdmi verziami ich s\u00fa\u010dasn\u00fdch konzol.Sony karty na st\u00f4l vylo\u017eilo minul\u00fd rok a\u00a0svetlo sveta uzrela Playstation 4 Pro. Jej technologick\u00fd upgrade priniesol okrem in\u00e9ho dva nov\u00e9 re\u017eimy hrania: jeden umo\u017e\u0148uje u\u017e\u00edva\u0165 si spom\u00ednan\u00e9 rozl\u00ed\u0161enie 4K, k\u00fdm druh\u00fd zv\u00fd\u0161i (pri dnes u\u017e \u0161tandardnom rozl\u00ed\u0161en\u00ed Full HD,) plynulos\u0165 a\u017e do 60 sn\u00edmkov za sekundu, \u010do je dvojn\u00e1sobok p\u00f4vodnej frekvencie.Microsoftsi vzal na svoj nov\u00fd projekt o nie\u010do viac \u010dasu a\u00a0na pulty obchodov ho m\u00e1 prinies\u0165 koncom tohto roka. A\u00a0hoci zatia\u013e e\u0161te nie s\u00fa zn\u00e1me v\u0161etky detaily, z\u00a0toho \u010do u\u017e dnes vieme, m\u00f4\u017eeme predpoklada\u0165, \u017ee Project Scorpio bude minim\u00e1lne neprehliadnute\u013enou konkurenciou pre PS4 Pro. M\u00e1 by\u0165 toti\u017eto\u00a0 taktie\u017e schopn\u00fd podporova\u0165 hranie v\u00a04K a\u00a0pod\u013ea zn\u00e1mych inform\u00e1ci\u00ed aj v\u00a060 fps, aj ke\u010f tu zatia\u013e nie je jasn\u00e9, \u010di pre t\u00fato sn\u00edmkov\u00fa frekvenciu bude potrebn\u00e9 zn\u00ed\u017ei\u0165 rozl\u00ed\u0161enie na Full HD, ako je tomu u\u00a0PS4 Pro, alebo to zvl\u00e1dne aj bez tohto kompromisu.Grafick\u00fd v\u00fdkon Scorpiam\u00e1 \u00fadajne dosahova\u0165 6 teraflopov (,\u010do je a\u017e 4,5 kr\u00e1t viac ako moment\u00e1lne pon\u00faka \u0161tandardn\u00e1 verzia Xboxu One) a\u00a0\u0161\u00edrku p\u00e1sma 320 GB\/s. Navrch by v\u00a0tomto oh\u013eade teda mal ma\u0165 aj v porovnan\u00ed s\u00a0Playstation 4 Pro, ktor\u00e1 pon\u00faka 4,12 teraflopov so \u0161\u00edrkou p\u00e1sma 218 GB\/s. Grafick\u00e1 pam\u00e4\u0165 u\u00a0PS4 Pro predstavuje 8 GB GDDR5, pre Project Scorpio zatia\u013e zn\u00e1ma nie je. Virtu\u00e1lnu realitu pon\u00fakaj\u00fa obe konzoly, Microsoft sa chce v\u0161ak u\u00a0Scorpia spo\u013eahn\u00fa\u0165 na u\u017e existuj\u00face headsety, k\u00fdm Sony pri\u0161lo na trh s\u00a0vlastn\u00fdm, Playstation VR.Nakoniec ale najviac zav\u00e1\u017ei to, \u010do u\u00a0ka\u017edej hernej konzoly, a\u00a0t\u00fdm je zoznam titulov (a\u00a0najm\u00e4 t\u00fdch exkluz\u00edvnych),\u00a0ktor\u00e9 obe spolo\u010dnosti bud\u00fa na svoje zariadenia vyd\u00e1va\u0165. Akoko\u013evek fantastick\u00fd hardv\u00e9r ani jednu konzolu nezachr\u00e1ni, pokia\u013e\u00a0 na nej nebude mo\u017en\u00e9 hra\u0165 kvalitn\u00e9 hry, kv\u00f4li ktor\u00fdm sa ju oplat\u00ed ma\u0165 doma.                                                                                                                                                                                                                                                                                                                                                                                        4.7\/5 - (4 votes)        "},{"@context":"https:\/\/schema.org\/","@type":"BreadcrumbList","itemListElement":[{"@type":"ListItem","position":1,"name":"Project Scorpio: \u010co m\u00f4\u017eeme o\u010dak\u00e1va\u0165?","item":"https:\/\/www.hcl.sk\/project-scorpio-co-mozeme-ocakavat\/#breadcrumbitem"}]}]